Justin Ferriman presents the basics of game learning;
– What is: “Gamification is the use of various gaming techniques/strategies in a non-game setting to increase the participation of users involved with the learning. It is “the process of adding game mechanics to processes, programs, and platforms that would not traditional use such concepts. The goal is to create incentives and a more engaging experience” (Swan, 2012, p.13). The very core of gamification is a “participation-and-reward system” (Swan, 2012, p.13) that keeps challenging users by offering points, badges and/or levels based on user interaction with courses.”
– The origins: “Gamification is the further evolution of game theory and game-based learning.”
– Why: “Teachers and businesses are attracted to gamification because it creates an experience, as well as a measurable experiment based on user activity. By looking at the points and awards users are achieving, you can better determine which elearning courses are resonating with students or employees. The idea of using gamification is to allow students to take risks that they normally would not take in a real-life scenario (Bajdor & Dragolea, 2011). This in turn creates a “safe” atmosphere where teachers and employers can gain a better understanding of their constituents behavior, motivators, and general understanding of key concepts – very valuable information!”